POV-Ray : Newsgroups : povray.advanced-users : tiles etc..... : tiles etc..... Server Time
30 Jul 2024 04:11:45 EDT (-0400)
  tiles etc.....  
From: Paul Jones
Date: 24 Mar 2000 08:40:13
Message: <38DB703D.AAD57708@psu.edu>
Hi.

I am having a little problem that i hope you all could help me with.

I am trying to make a tiled floor with cracked or partially dissolved
tiles. I have set up a nested #while loop which takes care of placing
each tile based on the dimensions supplied by the user. The tiles are
superellipsoids. Now here comes the problem... to eat away from the
tiles I can either difference each tile with a height-field (inside the
#while loop), or difference the whole, completed floor (all tiles are
unioned) with one huge height-field. The problem is the parsing time,
using the former approach, parsing times of 2-4 hours are not uncommon,
the latter parses much quicker, but I have less control (and to a
certain extent, quality). I want to stay away from normal modifiers
because I want a true 3-D decayed floor. Any suggestions?


-Paul


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